Except you are just a floating screwdriver with infinite wires. I'm not sure if there's a tutorial on this, but it's just like if you wire something on a sub-ingame. #Barotrauma submarine editor how toYou need to know how to wire stuff & how wiring works. This preserves the default sub that comes with the game or the original file, but also makes a new. sub file, make your modifications, and then save it under a different name. You can easily make a modified version of a vanilla sub if you open the. If you accidentally overwrite a vanilla sub, you can back it up using the file verification system under Properties. Editing a submarine you've opened does not change the sub file, unless you save it over the original sub file. Using open, you can access all your current. Then you have the Back button, the Open button, and the Save button. The submarine placer allows you to place the outline of a submarine into the editor - AND WHEN YOU LOAD THE SUB IN-GAME, IT WILL SPAWN THE ACTUAL SUB - And also connect it to a docking hatch aboard the actual sub. At the top, you have your file controls & the submarine placer. Once you enter the sub editor, all you see is a blue backdrop and some menus around the borders of the game. A Steam User by the name of "Laika" commented and added that you can use the arrow keys to move items around without conforming to the placement grid. The DEL key on your keyboard is used to delete objects, and you can use WASD and the mouse to zoom in & out and navigate the area. The controls are pretty simple and much like the normal game, it's mostly just figuring out where to put what and how to make things work together. It's certainly something you need to experiment with & figure out on your own. The Barotrauma submarine editor isn't very user friendly, and even most workshop uploaders haven't offered or provided much insight on how to use it.
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