![]() Only equip one manufacturing module, greatly reducing the rate at which the carrier could deploy its fighters, while maintaining weapons. The outfit space, combined with the energy and heat demands, would provide the player with two options: This module would take up a substantial amount of space. The most important part of our proposal is to add a module that allows carrier ships to gradually, at high energy and heat cost (and perhaps resources, depending on the ease of coding and balance), to regenerate their fighters both during and after battles. Not that I have read, has a concrete proposal been brought forth. I know this idea has been suggested in the past, however only as a quick request for some kind of solution. This being to expand interest, and most importantly, strategies available. So we propose adjusting the fighter system to be more appealing to the player, and more practical, without breaking the game’s balance. The loss of a single fighter can take quite some time to replace, and they are often lost far faster than they can be rebuilt. A Captured capital ship makes a much better meat shield.Įspecially considering that most players customize their ships, including fighters. The need to spend money to replenish them, and the fact they often die before doing any damage in a large battle, essentially rules them out as a combat effective option. But when they try to use them, find that they die very quickly in a battle, and that a standard warship would have been a better choice than a fighter.Īlso the need to spend money to replace them, where a standard warship never would have died in the first place, is also quite a deterrent. #Endless sky fighters full#When the NPC ships spawn with a full complement, players often find fighters to be very interesting. Hyratel and I feel that the current system for the use of fighters and drones is unbalanced, and has led to many players abandoning the idea of using them altogether. ![]()
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